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Rift Type UI Wireframes

STATUS: PROPOSED — NOT IMPLEMENTED. Verified 2026-08-27.

Interaction design for a screen that does not exist yet. Kept as the design intent to build against, not as a description of the client.

This document provides text-based structural wireframes for the different Rift screens.

1. Combat / Elite / Boss Rift

Standard encounter layout. Boss/Elite uses the same foundational layout with more prominent health bars and boss mechanics.

+-------------------------------------------------------------+
| [Esc] Pause                        Turn: 5 | [!] Objectives |
+-------------------------------------------------------------+
|                                                             |
|                                                             |
|      [HERO CHARACTER]                 [ENEMY 1]   [ENEMY 2] |
|       HP: 50/50                       HP: 30/30   HP: 15/15 |
|       Energy: 3/3                     Intent: Atk Intent: Buf|
|       Status: [None]                                        |
|                                                             |
|                                                             |
+-------------------------------------------------------------+
| [Discard: 3]                                    [Draw: 15]  |
|                                                             |
|      +-------+  +-------+  +-------+  +-------+             |
|      | Card 1|  | Card 2|  | Card 3|  | Card 4|             |
|      | 1 Enrg|  | 0 Enrg|  | 2 Enrg|  | 1 Enrg|             |
|      | Atk 10|  | Def 5 |  | Skill |  | Atk 5 |             |
|      |       |  |       |  |       |  |       |             |
|      +-------+  +-------+  +-------+  +-------+             |
|                                                [END TURN]   |
+-------------------------------------------------------------+

2. Protection Rift

Similar to default combat but includes the Protectable Entity.

+-------------------------------------------------------------+
| [Esc] Pause               Defend for 3 Turns | [!] Objectives |
+-------------------------------------------------------------+
|                                                             |
|                   [PROTECTABLE ASSET]                       |
|                   HP: 100/100                               |
|                                                             |
|      [HERO]                           [ENEMY 1]   [ENEMY 2] |
|      HP: 50/50                        Targeting Target Asset|
|                                                             |
+-------------------------------------------------------------+
|                           ...                               |
+-------------------------------------------------------------+

3. Shop Rift

Economy interface.

+-------------------------------------------------------------+
| [Esc] Pause     [Current Currency: 250c]    Faction: Axiom|
+-------------------------------------------------------------+
|  SHOPKEEPER PORTRAIT                                        |
|  "Looking to upgrade your arsenal?"                         |
|                                                             |
|  CARDS                RELICS                SERVICES        |
|  +-------+ [50c]      [Icon] [150c]         [Heal] [30c]    |
|  | Card  |            Relic Name            Restore 30 HP   |
|  |       |                                                  |
|  +-------+            [Icon] [200c]         [Remove][75c]   |
|                       Relic Name            Trash 1 Card    |
|  +-------+ [75c]                                            |
|  | Card  |                                                  |
|  |       |                                                  |
|  +-------+                                                  |
+-------------------------------------------------------------+
|                                              [LEAVE SHOP]   |
+-------------------------------------------------------------+

4. Rest / Sanctuary Rift

Recovery node layout.

+-------------------------------------------------------------+
| [Esc] Pause                                    Camp/Sanctuary|
+-------------------------------------------------------------+
|                                                             |
|                    AMBIENT CAMPFIRE/BASE                    |
|                                                             |
|                                                             |
|     [RESTORE HP]       [UPGRADE CARD]       [DEFRAGMENT]    |
|      Heal 30 HP          Select 1             Remove 1      |
|                                                             |
+-------------------------------------------------------------+
|                                              [DEPART]       |
+-------------------------------------------------------------+

5. Event / Anchor Rift

Narrative or map-altering prompt interface.

+-------------------------------------------------------------+
| [Esc] Pause                                  Anomaly Detected|
+-------------------------------------------------------------+
|                                                             |
|   ILLUSTRATION OF THE EVENT / ANCHOR NODE                   |
|                                                             |
|   "You discover an ancient terminal partially phased        |
|    into the floor. It hums with latent energy."             |
|                                                             |
|   > [Hack Terminal] (Requires 1 Energy Core) Lose 5 HP,     |
|     gain 1 Rare Artifact.                                   |
|                                                             |
|   > [Anchor Reality] Stabilize this sector. Reveal 2        |
|     adjacent hidden nodes.                                  |
|                                                             |
|   > [Leave] Do nothing.                                     |
|                                                             |
+-------------------------------------------------------------+